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Yumeng He 何雨濛

Master's Student
University of Sourthern California
heyumeng@usc.edu
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Résumé

Latest Update: June 6, 2025

About Me

I am a Master's student in Computer Science at the University of Southern California. Prior to USC, I earned my Honours Bachelor of Science degree with High Distinction from the University of Toronto, where I double-majored in Mathematics and Computer Science. This dual background has fostered a strong foundation in math-based problem-solving and robust coding skills.

Research Interests

My primary interest lies in computer graphics, with a special focus on collision detection. I am currently open to summer internship and research assistant opportunities that align with my passion for graphics and simulation.

Work Experience

HCL-logo
Software Developer Intern | HCL Canada Inc.
August 2022 - August 2023
In a DevOps-focused internship, I streamlined build and deployment using Jenkins, built Docker images for both xLinux and pLinux, integrated SonarQube to resolve critical issues, and automated weekly log cleanups—significantly reducing human error and accelerating release cycles.

Projects & Publications

CSCI580
Incompressible Fluid Simulation: A Comparison | C++, OpenGL
Spring 2025
A 2D incompressible fluid simulation implemented in C++ with visualization using OpenGL and GLUT. The main objective is to compare different fluid simulation methods, including: Grid-based (Stable Fluids), Particle-based (SPH), Particle-In-Cell (PIC), hybrid PIC/FLIP method(PIC/FLIP), Affine Particle-In-Cell (APIC).
[Code] [Report] [Presentation Slides]
CSCI520-A3
Inverse Kinematics with Skinning | C++
Spring 2025
Implemented skinning, forward kinematics (FK) and inverse kinematics (IK) to deform a character. The character is represented as an obj mesh.
[Code] [Demo Video]
CSCI520-A2
Motion Capture Interpolation | C++
Spring 2025
This project implements motion capture interpolation techniques for an ASF/AMC mocap system. It also includes a motion comparison plotter tool that graphs selected joint angles over a specified frame range.
[Code]
CSCI520-A1
Simulating a Jello Cube | C++
Spring 2025
A 3D mass-spring simulation of a jello cube, featuring structural, shear, and bend springs, collision detection, external forces, and multiple integrators (Euler, RK4, implicit).
[Code] [Project Page] [Demo Video]
CSCI420-A3
Ray Tracing | C++
Fall 2024
In this assignment, we built a ray tracer. The ray tracer is be able to handle opaque surfaces with lighting and shadows.
[Code] [Project Page]
CSCI420-A2
Simulating a Roller Coaster | OpenGL
Fall 2024
This assignment utilizes Catmull-Rom splines together with OpenGL's core profile shader-based lighting and texture mapping to simulate a roller coaster.
[Code] [Project Page] [Demo Video]
CSCI420-A1
Height Fields Using Shaders | OpenGL
Fall 2024
This program renders a height field using OpenGL shaders, allowing interactive visualization and manipulation of terrain data derived from heightmap images. It supports various rendering modes, smooth shading, and user controls for transformation and camera adjustments.
[Code] [Project Page] [Demo Video]
PetPal
Petpal | Full-Stack, Python
Fall 2023
Led a four-person team to develop a Python-based adoption platform with Django REST Framework and MySQL—implementing advanced search filters, real-time data handling, a responsive front end (HTML/CSS/JS), and secure authentication to streamline the pet adoption process.
[Code]

Fun Facts